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Psychological Aspects of Users’ Mobile Gaming Motivation

Psychological Aspects of Users’ Mobile Gaming Motivation

Game is an integral part of human’s life. Latest psychological researches have proved that game isn’t just what small children do with their toys while the parents are busy. Game is an deathknight cultural mechanism helping pass experience between generations and orientate in the world. By playing games, humans learn how to behave in their environment and acquire its values, beliefs and conduct patterns. But even after they’ve grown up, people continue playing psychological games by performing roles in their private and social life.

However, game has received one more essential sense recently. It has become not a way to adapt to the world around us and to act there, but rather to escape from it. More and more people replace their real needs, achievements, friends, and even lives by virtual ones and disappear in game worlds. This phenomenon called game dependence is widely discussed; and psychologists are trying to explain and to overcome it. That article uses some results of these researches and takes a closer look at psychological aspects of people’s gaming motivation. It considers what basic human needs can be transferred in the area of virtual games and satisfied there.

The particular topic of this article is mobile games. It should be noticed that the situation with mobile gaming is not as acute as with computer gaming. People don’t tend to spend long time with their smartphones, and it’s good so. That is the reason why this article won’t instruct people how to make a “bomb” stealing gamers from their families. It should rather be a guideline for mobile software developers to help them create an involving and exciting product being able to “hook” users.

Human needs that can be satisfied in a mobile game:

1. Need for achievement.

One of the most significant temptations of a game is giving usual people the possibility to become anyone they want to. The opportunities of game plot and its characters are endless, and the likelihood criterion is only optional. So, an unremarkable manager comes home, turns his PC on, launches the game – and becomes an incredible god in a fantastic universe. The longer he plays the more skills, experience and points he earns; and these rewards are highly valuable for him. A game gives its player a possibility to become something else, a better, more important person, and to be more successful than he possibly is in its real life. Achievements in a mobile game are more “salient” than in real world: they can be made more quickly and easily than in reality; and their results are much more visual (unfortunately, no one receives golden coins or stars after having performed something well in his real life). This attractive process of gathering game achievements can be considered as a kind of substitute for real world self-development.

Why is this aspect important for a mobile software developer? By creating a game, he should reward the user for his progress generously. Stars, coins, additional resources, bonus levels etc. make players feel their success, enjoy it – and return to the game again and again in order to refresh these feelings.

2. Need for respect.

Being respected and appreciated by other people is an important side of people’s social life. Playing alone is good. Playing with other people, demonstrate achievements to them, win different competitions and being admired and regarded by other players is just perfect. Winning feels especially good. There are two main kinds of competitions in mobile games: direct and indirect. In a direct competition, players fight with online enemies, or play matches against online opponents face-to-face. In an indirect competition, the game is performed in a single-player-mode, but there are leader boards showing the names of the best players. In that way, a person can always estimate his game success and compare it to the progress of his friends.

But even apart from any competitions, online games have a very significant social side by creating virtual communities. Being part of a clan or detachment evokes a strong feeling of belonging and cooperation. When we do something for cause, perform our work well, and contribute to the general prosperity by this, we are respected and appreciated

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